Courses Handbook 2007 - [ Archived ]

301714 (v.3) Game Design Introduction 291


Area:

Department of Design

Credits:

25.0

Contact Hours:

3.0
 
** The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline. **
 

Workshop:

1 x 2 Hours Weekly

Studio:

1 x 1 Hours Weekly
 

Syllabus:

Examines the design of games, and presents various ways to consider games (as virtual environments, toys, narrative, sets of rules, simulations). Primarily concerned with the logical and aesthetic structures of games, especially those utilising three dimensional modelling and rendering. The current and future possible applications of games design will also be considered. Students will undertake both analysis and concept/design of games, as well as explore the potential to create games. Projects will include an analysis of an existing game, and / or the conception and paper based design of a game.
 
** To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement. **
 

Field of Education:

109900 Other Creative Arts (Narrow Grouping)

Funding Cluster:

07 - Foreign Languages, Visual and Performing Arts

SOLT (Online) Definitions*:

Informational
*Extent to which this unit or thesis utilises online information

Result Type:

Grade/Mark

Availability

Year Location Period Internal Partially Online Internal Area External Central External Fully Online
2007 Bentley Campus Semester 1 Y        
Area
External
refers to external course/units run by the School or Department or offered by research.
Central
External
refers to external and online course/units run through the Curtin Bentley-based Distance Education Area
Partially
Online
Internal
refers to some (a portion of) learning provided by interacting with or downloading pre-packaged material from the Internet but with regular and ongoing participation with a face-to-face component retained. Excludes partially online internal course/units run through the Curtin Bentley-based Distance Education Area which remain Central External
Fully
Online
refers to the main (larger portion of) mode of learning provided via Internet interaction (including the downloading of pre-packaged material on the Internet). Excludes online course/units run through the Curtin Bentley-based Distance Education Area which remain Central External

 
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