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Curtin University
Courses Handbook 2011

This handbook contains information for courses and units at Curtin in 2011.
Information for current year courses and units is available at Courses Handbook 2010.

301716 (v.3) Virtual Environment Design 392

Note

Tutition Patterns

The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline.

Unit references, texts and outcomes

To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement.

Area: Department of Design
Credits: 25.0
Contact Hours: 3.0
Workshop: 1 x 2 Hours Weekly
Studio: 1 x 1 Hours Weekly
Prerequisite(s): 301582 (v.3) 3-D Modelling and Rendering Introduction 292
OR
301714 (v.3) Game Design Introduction 291
Syllabus: A continuation of the principles established in Game Design Introduction 291 and//or Three-D Modelling and Rendering Introduction 292. The creation and organisation of interactive media that makes up a virtual environment which might be for a game, scientific visualisation, work environment, educational or training system. Students will be introduced to both varying styles of rendering a virtual environment as well as the actual software authoring tools to implement them.
Field of Education: 109900 Other Creative Arts (Narrow Grouping)
SOLT (Online) Definitions*: Informational
*Extent to which this unit or thesis utilises online information
Result Type: Grade/Mark

Availability

Availability Information has not been provided by the respective School or Area. Prospective students should contact the School or Area listed above for further information.