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Curtin University
Courses Handbook 2011

This handbook contains information for courses and units at Curtin in 2011.
Information for current year courses and units is available at Courses Handbook 2010.

301714 (v.3) Game Design Introduction 291

Note

Tutition Patterns

The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline.

Unit references, texts and outcomes

To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement.

Area: Department of Design
Credits: 25.0
Contact Hours: 3.0
Workshop: 1 x 2 Hours Weekly
Studio: 1 x 1 Hours Weekly
Syllabus: Examines the design of games, and presents various ways to consider games (as virtual environments, toys, narrative, sets of rules, simulations). Primarily concerned with the logical and aesthetic structures of games, especially those utilising three dimensional modelling and rendering. The current and future possible applications of games design will also be considered. Students will undertake both analysis and concept/design of games, as well as explore the potential to create games. Projects will include an analysis of an existing game, and/or the conception and paper based design of a game.
Field of Education: 109900 Other Creative Arts (Narrow Grouping)
SOLT (Online) Definitions*: Informational
*Extent to which this unit or thesis utilises online information
Result Type: Grade/Mark

Availability

Availability Information has not been provided by the respective School or Area. Prospective students should contact the School or Area listed above for further information.