Courses Handbook 2006 - [Archived]

5503 (v.5) Computer Graphics 551


Area:

Department of Computing

Credits:

25.0

Contact Hours:

3.0
 
** The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline. **
 

Lecture:

1 x 2 Hours Weekly

Other:

1 x 1 Hours Weekly

Prerequisite(s):

    4524 (v.5) Computer Graphics 252 or any previous version
    OR
    5406 (v.8) Computer Graphics 502 or any previous version
 

Syllabus:

Review of 2D graphics. Man machine interface, input and feedback. Representation of rigid solids and surfaces, patches, Bezier and B-splines. Hidden line and surface removal, shading. Retracing and radiosity techniques. Techniques for displaying scenes-rendering, light sources, control of objects, specification of data representation. Device and system independent visualisation. Emerging visualisation standards. Open GL, C, gtk used as vehicle for testing/implementing.
 
** To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement. **
 

Field of Education:

020115 Computer Graphics

Funding Cluster:

06 - Computing, Built Environment, Health

SOLT (Online) Definitions*:

Not Online
*Extent to which this unit or thesis utilises online information

Result Type:

Grade/Mark

Availability

Availability Information has not been provided by the respective School or Area. Prospective students should contact the School or Area listed above for further information.

 
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