Courses Handbook 2008 - [ Archived ]

301714 (v.3) Game Design Introduction 291


Area: Department of Design
Credits: 25.0
Contact Hours: 3.0
** The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline. **
Workshop: 1 x 2 Hours Weekly
Studio: 1 x 1 Hours Weekly
Syllabus: Examines the design of games, and presents various ways to consider games (as virtual environments, toys, narrative, sets of rules, simulations). Primarily concerned with the logical and aesthetic structures of games, especially those utilising three dimensional modelling and rendering. The current and future possible applications of games design will also be considered. Students will undertake both analysis and concept/design of games, as well as explore the potential to create games. Projects will include an analysis of an existing game, and / or the conception and paper based design of a game.
** To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement. **
Field of Education: 109900 Other Creative Arts (Narrow Grouping)
SOLT (Online) Definitions*: Informational
*Extent to which this unit or thesis utilises online information
Result Type: Grade/Mark

Availability

Year Location Period Internal Partially Online Internal Area External Central External Fully Online
2008 Bentley Campus Semester 1 Y        

Area External refers to external course/units run by the School or Department or offered by research.

Central External refers to external and online course/units run through the Curtin Bentley-based Distance Education Area

Partially Online Internal refers to some (a portion of) learning provided by interacting with or downloading pre-packaged material from the Internet but with regular and ongoing participation with a face-to-face component retained. Excludes partially online internal course/units run through the Curtin Bentley-based Distance Education Area which remain Central External

Fully Online refers to the main (larger portion of) mode of learning provided via Internet interaction (including the downloading of pre-packaged material on the Internet). Excludes online course/units run through the Curtin Bentley-based Distance Education Area which remain Central External

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