Review of two-dimensional graphics. Man machine interface, input and feedback. Representation of rigid solids and surfaces, patches, Bezier and B-splines. Hidden line and surface removal, shading, Raytracing and radiosity techniques for displaying scenes-rendering, light sources, control of objects, specification of data representation. Device and system independent visualisation. Emerging Visualisation standards. Open GL, C, gtk used as vehicle for testing/implementing. |