Area: |
Department of Computing |
Credits: |
25.0 |
Contact Hours: |
3.0 |
** The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline. ** | |
Lecture: |
1 x 2 Hours Weekly |
Other: |
1 x 1 Hours Weekly |
Prerequisite(s): |
4524 (v.5) Computer Graphics 252 or any previous version OR 5406 (v.8) Computer Graphics 502 or any previous version |
Syllabus: |
Review of 2D graphics. Man machine interface, input and feedback. Representation of rigid solids and surfaces, patches, Bezier and B-splines. Hidden line and surface removal, shading. Retracing and radiosity techniques. Techniques for displaying scenes-rendering, light sources, control of objects, specification of data representation. Device and system independent visualisation. Emerging visualisation standards. Open GL, C, gtk used as vehicle for testing/implementing. |
** To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement. ** | |
Field of Education: | 020115 Computer Graphics |
Funding Cluster: | 06 - Computing, Built Environment, Health |
SOLT (Online) Definitions*: | Not Online *Extent to which this unit or thesis utilises online information |
Result Type: | Grade/Mark |
Availability |
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Availability Information has not been provided by the respective School or Area. Prospective students should contact the School or Area listed above for further information. |