Electronic arts do not simply present technical challenges, they create a range of new conceptual, linguistic and philosophical problems requiring solutions that feed upon the expertise and experience of educators, media practitioners, creative artist, visual thinkers, hardware and software engineers, architects and mathematicians. Electronic arts has the potential to build bridges across divided areas of study to create new areas of research towards real world outcomes.
A three-year bachelor's degree or equivalent in any discipline.
Applications for recognition of prior learning are assessed on an individual basis.
This course is one semester full-time or equivalent part-time study.
Students may be expected to purchase a number of textbooks, readers and other essential study materials.
Course Structure |
Hrs/Wk |
Credit |
|||
Year 1 Semester 1 |
|||||
309595 | v.1 | Electronic Arts 511 - Mediated Body | 4.0 | 25.0 | |
309598 | v.1 | Electronic Arts 591 - Project | 4.0 | 25.0 | |
309604 | v.1 | Electronic Arts 590 - Research Methods | 4.0 | 25.0 | |
SELECT 1 ELECTIVE | 25.0 | ||||
100.0 | |||||
Year | Location | All* | Internal | Partially Online Internal^ | External | Fully Online# | |
2006 | Bentley Campus | Semester 1 | Y | ||||
2006 | Bentley Campus | Semester 2 | Y |
The information displayed above refers to study periods and locations where the course is available for first time entry. Students are normally only offered or admitted to a course once.
*The course itself may not be available either solely internally or externally but individual units may be offered in either or both of those modes. Prospective students should contact the Course Coordinator for further information.
^Course and associated units are offered in this mode permitting International Onshore student enrolment.
#Course and associated units are offered in this online only mode and DO NOT permit International Onshore student enrolment.