MJRP-VISIM v.1 Visualisation and Interactive Media Major (MArts)
Major/Stream Overview
This major/stream is part of a larger course. Information is specific to the major/stream, please refer to the course for more information.
This major develops students’ practical skills and knowledge in the innovative use of visualisation technologies and interactive media as a means of communication. Visualisation and interactive media encompass a wide area of applications, such as digital games, art and entertainment, social media, mobile media, virtual and augmented reality, 3D, user-generated content, interactive cinema and digital humanities. The major is multi-disciplinary covering media, management, content production and contemporary media technologies. Students can master skills in a relevant field of this major and extend their creative and critical capacities by undertaking a project in this field in their second year of study. They also have an option to practice these skills and develop their portfolio through internship with a professional organization. Students with outstanding results will have an option to further strengthen their critical capacity in preparation for possible PhD study.
Major/Minor/Stream Organisation
Major/Stream Learning Outcomes
A graduate of this course can:
1. understand the discipline of a selected field in the Arts, its theoretical underpinnings, ways of thinking and professional or creative approaches; understand and apply established knowledge, principles, and professional or creative practices in chosen aspects of the Arts
2. apply logical and rational processes to analyse the components of a subject or project and engage critically with the subject matter to respond creatively within a selected communication paradigm
3. determine what information is needed and where it might be found using appropriate technologies; make valid judgements and synthesise information from a range of sources and apply best practice in developing a professional or creative work in response to a particular situation
4. communicate appropriately with colleagues, professional and creative contacts and the general public and develop communication skills across one or more media forms appropriate to varying situations
5. assess the application of existing technologies as well as the impact of emerging technologies on a selected communication or media discipline to create an effective professional or creative work; develop the technology skills necessary for obtaining, assessing and representing relevant information. Decide on appropriate applications and systems for professional and/or creative needs
6. understand and apply a range of learning strategies; take responsibility for one's own learning and development; sustain intellectual curiosity and develop a commitment to professional research, publication or performance to engage with emerging forms of theory and practice in the Arts
7. think globally and consider issues from a variety of perspectives and apply relevant international standards, tools and practices to one’s professional or creative practice
8. acknowledge the interrelationship between local, national, and global perspectives and the impact of these the Arts: recognise individual human rights, and appreciate the importance of cultural diversity and the sensitivities which may be created when engaging with and representing issues pertaining to ethnic and community groups
9. demonstrate professional behaviour and standards and work collaboratively to apply them in all aspects of creative practice and production-related activities
| Course Structure | Hrs/Wk | Credit | |||
|---|---|---|---|---|---|
| Year 1 | |||||
| CWRI5012 | v.3 | Interaction Design and Visualisation Technologies | 3.0 | 25.0 | |
| MEDA5002 | v.1 | Digital Media Management and Emerging New Technologies | 3.0 | 25.0 | |
| ICTE5002 | v.2 | Interactive, Virtual and Immersive Environments | 3.0 | 25.0 | |
| SELECT OPTIONAL UNITS TO THE TOTAL VALUE OF: | 75.0 | ||||
| 150.0 | |||||
| Year 1 Semester 1 | |||||
| COMS5003 | v.1 | Approaches to Arts Research Projects | 8.0 | 25.0 | |
| 25.0 | |||||
| Year 1 Semester 2 | |||||
| COMS6005 | v.1 | Planning an Arts Research Project | 0.6 | 25.0 | |
| 25.0 | |||||
| Year 2 | |||||
| SELECT OPTIONAL UNITS TO THE TOTAL VALUE OF: | 150.0 | ||||
| 150.0 | |||||
| Year 2 Semester 2 | |||||
| COMS6004 | v.1 | Professional or Creative Project | 50.0 | ||
| OR | |||||
| MEDA6006 | v.1 | Advanced Discipline Project 2 | 50.0 | ||
| 50.0 | |||||
| Optional Units to Select from in Year 1 | Hrs/Wk | Credit | |||
| NETS5009 | v.2 | Web Development Project | 2.0 | 25.0 | |
| NETS5011 | v.2 | Online Games, Play and Gamification | 2.0 | 25.0 | |
| NETS5001 | v.2 | Digital Culture and Everyday Life | 3.0 | 25.0 | |
| Optional Units to Select from in Year 2 | Hrs/Wk | Credit | |||
| MEDA6005 | v.2 | Advanced Discipline Project 1 | 50.0 | ||
| COMS6002 | v.2 | Professional or Creative Practice | 150.0 | 50.0 | |
| COMS6001 | v.1 | Advanced Critical Reflection | 3.0 | 25.0 | |
| MEDA5003 | v.2 | Data Visualisation and Interpretation | 4.0 | 25.0 | |
| NETS5004 | v.2 | Social Media, Communities and Networks | 2.0 | 25.0 | |
| ISYS5001 | v.1 | Business Project Management | 3.0 | 25.0 | |
| VISA6008 | v.1 | History and Theory of Art and Design 3 | 3.0 | 25.0 | |
| VISA6010 | v.1 | History and Theory of Art and Design 4 | 3.0 | 25.0 | |
| SPRO5007 | v.1 | Transmedia Narratives | 2.0 | 25.0 | |
| MEDA5001 | v.2 | Mobile, Locative and Ubiquitous Media | 3.0 | 25.0 | |
* Students intending on enrolling in MEDA6006 Advanced Discipline 2 must enrol in MEDA6005 Advanced Discipline 1 in Year 2, Semester 1.
Further Information
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