Area: |
Department of Design | ||||||||||||||||||||||||
Credits: |
25.0 | ||||||||||||||||||||||||
Contact Hours: |
3.0 | ||||||||||||||||||||||||
** The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline. ** | |||||||||||||||||||||||||
Workshop: |
1 x 2 Hours Weekly | ||||||||||||||||||||||||
Studio: |
1 x 1 Hours Weekly | ||||||||||||||||||||||||
Prerequisite(s): |
301582 (v.3) Three-D Modelling and Rendering Introduction 292 OR 301714 (v.3) Game Design Introduction 291 |
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Syllabus: |
A continuation of the principles established in Game Design Introduction 291 and//or Three-D Modelling and Rendering Introduction 292. The creation and organisation of interactive media that makes up a virtual environment which might be for a game, scientific visualisation, work environment, educational or training system. Students will be introduced to both varying styles of rendering a virtual environment as well as the actual software authoring tools to implement them. | ||||||||||||||||||||||||
** To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement. ** | |||||||||||||||||||||||||
Field of Education: | 109900 Other Creative Arts (Narrow Grouping) | ||||||||||||||||||||||||
Funding Cluster: | 07 - Foreign Languages, Visual and Performing Arts | ||||||||||||||||||||||||
SOLT (Online) Definitions*: | Informational *Extent to which this unit or thesis utilises online information | ||||||||||||||||||||||||
Result Type: | Grade/Mark | ||||||||||||||||||||||||
Availability |
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