301716 (v.3) Virtual Environment Design 392
Note
Tutition Patterns
The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline.
Unit references, texts and outcomes
To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement.
Area: | Department of Design |
---|---|
Credits: | 25.0 |
Contact Hours: | 3.0 |
Workshop: | 1 x 2 Hours Weekly |
Studio: | 1 x 1 Hours Weekly |
Prerequisite(s): |
301582 (v.3)
3-D Modelling and Rendering Introduction 292
OR 301714 (v.3) Game Design Introduction 291 |
Syllabus: | A continuation of the principles established in Game Design Introduction 291 and//or Three-D Modelling and Rendering Introduction 292. The creation and organisation of interactive media that makes up a virtual environment which might be for a game, scientific visualisation, work environment, educational or training system. Students will be introduced to both varying styles of rendering a virtual environment as well as the actual software authoring tools to implement them. |
Field of Education: | 109900 Other Creative Arts (Narrow Grouping) |
SOLT (Online) Definitions*: | Informational *Extent to which this unit or thesis utilises online information |
Result Type: | Grade/Mark |
Availability
Availability Information has not been provided by the respective School or Area. Prospective students should contact the School or Area listed above for further information.