Courses Handbook 2010

301716 (v.3) Virtual Environment Design 392


Area: Department of Design
Credits: 25.0
Contact Hours: 3.0
** The tuition pattern below provides details of the types of classes and their duration. This is to be used as a guide only. For more precise information please check your unit outline. **
Workshop: 1 x 2 Hours Weekly
Studio: 1 x 1 Hours Weekly
Prerequisite(s): 301582 (v.3) 3-D Modelling and Rendering Introduction 292
OR
301714 (v.3) Game Design Introduction 291
Syllabus: A continuation of the principles established in Game Design Introduction 291 and//or Three-D Modelling and Rendering Introduction 292. The creation and organisation of interactive media that makes up a virtual environment which might be for a game, scientific visualisation, work environment, educational or training system. Students will be introduced to both varying styles of rendering a virtual environment as well as the actual software authoring tools to implement them.
** To ensure that the most up-to-date information about unit references, texts and outcomes appears, they will be provided in your unit outline prior to commencement. **
Field of Education: 109900 Other Creative Arts (Narrow Grouping)
SOLT (Online) Definitions*: Informational
*Extent to which this unit or thesis utilises online information
Result Type: Grade/Mark

Availability

Availability Information has not been provided by the respective School or Area. Prospective students should contact the School or Area listed above for further information.

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