MJRU-ANIGD v.2 Animation and Game Design Major
Major/Stream Overview
This major/stream is part of a larger course. Information is specific to the major/stream, please refer to the course for more information.
The MJRU-ANIGD Animation and Game Design major allows students to specialise in the engaging area of visual narrative communication through the means of animation design and development, as well as game design and development. This programme will provide the opportunity to learn theory and fundamentals relevant to visual narrative construction, through the mediums of 2D animation, 3D animation, VFX production, Game design and development and virtual and immersive world design. Students studying Animation and Game Design as their primary major through the B-ARTS Bachelor of Arts will study their first year with the STRU-BADAA Design and Art First Year Stream. Students studying Animation and Game Design as their primary major through the B-DESIGN Bachelor of Design will study their first year with the units stated within this course.
Career Opportunities
You may pursue a rewarding career in the Animation and Game Design industry which may include working as a 2D/3D Animator, Game Designer, 3D Artist, Visual Effects Artist, Motion Graphics Designer, Art Director, Educator.
Additional Course Expenses
Students may be expected to purchase a number of textbooks and other essential study materials.
Major Overview note
Students choosing this major within the B-ARTS Bachelor of Arts degree will also choose another major or an elective stream. Students choosing this major within the B-DESIGN Bachelor of Design degree will also choose another major or two minors or a minor and an elective stream. Choosing a second major allows students to study in an additional discipline area. Choosing two minors or a minor and an elective stream allows students to undertake further study in the discipline of their first major or choose from a variety of units from around the University.
Major/Minor/Stream Organisation
Major/Stream Learning Outcomes
A graduate of this course can:
1. apply narrative communication skills through visual and interactive mediums; understand the fundamentals of communication; contribute to cultural production through creation of animation and game projects
2. think critically and reflectively to explore animation and communication design solutions
3. investigate and evaluate a range of solutions to creative problems, using appropriate technologies and investigative techniques
4. clearly communicate concept, narrative, theme and issues through animated and interactive mediums, and effectively create outcomes appropriate for a wide audience
5. use appropriate technical skills in the production of interactive or visual narrative communication mediums; use and discern tools and technologies appropriate for the production execution
6. demonstrate a range of abilities in knowledge acquisition for the production of projects; recognise the importance of self-directed learning for technical and creative projects, and the development of lifelong learning skills
7. recognise cultural differences for narrative construction for game and animation, and communication of global issues; apply international conventions and standards in individual projects
8. recognise the significance cultural diversity plays in the construction of narratives; respect individuals from all cultures; apply cultural understanding to narrative-based projects
9. work independently and collaboratively, demonstrating leadership skills in group projects; demonstrate professional processes and practices for project developments and collaborative environments
Duration and Availability
This major is two years full-time or equivalent part-time study. Some units may be available via external study and some units may not be available in every semester. This major is available to international students studying in Australia on a study visa.
| Course Structure | Hrs/Wk | Credit | |||
|---|---|---|---|---|---|
| Year 2 Semester 1 | |||||
| GRDE2037 | v.2 | 3D Level Design | 3.0 | 25.0 | |
| GRDE2035 | v.1 | Introduction to 3D Modelling and Rendering | 3.0 | 25.0 | |
| 50.0 | |||||
| Year 2 Semester 2 | |||||
| GRDE2014 | v.1 | Animation and Game Texture Design | 3.0 | 25.0 | |
| GRDE2038 | v.1 | Animation and Special Effects Compositing | 3.0 | 25.0 | |
| 50.0 | |||||
| Year 3 Semester 1 | |||||
| GRDE3015 | v.1 | Advanced Animation | 2.0 | 25.0 | |
| GRDE3029 | v.1 | Visual Narrative Studio | 3.0 | 25.0 | |
| 50.0 | |||||
| Year 3 Semester 2 | |||||
| GRDE3030 | v.1 | 3D Project Development | 3.0 | 25.0 | |
| GRDE3017 | v.1 | Digital Portfolio Development | 2.0 | 25.0 | |
| OR | |||||
| GRDE3034 | v.1 | Design Capstone Project | 4.0 | 25.0 | |
| 50.0 | |||||
* Students enrolled in the B-DESIGN should complete the GRDE3034 Design Capstone Unit.
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International students
International students studying in Australia on a student visa can only study full-time and there are also specific entry requirements that must be met. As some information contained in this publication may not be applicable to international students, refer to international.curtin.edu.au for further information. Australian citizens, permanent residents and international students studying outside Australia may have the choice of full-time, part-time and external study, depending on course availability and in-country requirements.