NETS3010 (v.1) Web Play, Online Games and Gamification
Area: | Department of Internet Studies |
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Credits: | 25.0 |
Contact Hours: | 2.0 |
TUITION PATTERNS: | The tuition pattern provides details of the types of classes and their duration. This is to be used as a guide only. Precise information is included in the unit outline. |
Seminar: | 1 x 2 Hours Weekly |
Equivalent(s): |
NETS3011 (v.1)
WEB310 Web Play, Online Games and Gamification
or any previous version
|
UNIT REFERENCES, TEXTS, OUTCOMES AND ASSESSMENT DETAILS: | The most up-to-date information about unit references, texts and outcomes, will be provided in the unit outline. |
Syllabus: | This unit focuses on ‘play’ on, in and via the internet, in various forms including desktop and mobile play. This includes examination of the role of large-scale gaming systems (such as massively multiplayer games and gameworlds), console games, social and causal gaming (such as offerings Angry Birds and Farmville), though to the popular but controversial notion of ‘gamification’ (the application of game mechanics to commerce, e-learning etc.), and broader spaces and types of play online. The regional and national specificities of gameplay will also be explored, including a focus on gameplay in Asia and Korea in particular. |
Field of Education: | 100700 Communication and Media Studies (Narrow Grouping) |
Result Type: | Grade/Mark |
Availability
Year | Location | Period | Internal | Partially Online Internal | Area External | Central External | Fully Online |
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2015 | Bentley Campus | Semester 1 | Y | ||||
2015 | Bentley Campus | Semester 1 | Y |
Area External refers to external course/units run by the School or Department or offered by research.
Central External refers to external and online course/units run through the Curtin Bentley-based Distance Education Area
Partially Online Internal refers to some (a portion of) learning provided by interacting with or downloading pre-packaged material from the Internet but with regular and ongoing participation with a face-to-face component retained. Excludes partially online internal course/units run through the Curtin Bentley-based Distance Education Area which remain Central External
Fully Online refers to the main (larger portion of) mode of learning provided via Internet interaction (including the downloading of pre-packaged material on the Internet). Excludes online course/units run through the Curtin Bentley-based Distance Education Area which remain Central External
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