MJRU-VISTC v.2 Visualisation and Interactive Media Major (BA)
Major/Stream Overview
This major/stream is part of a larger course. Information is specific to the major/stream, please refer to the course for more information.
Visualisation and Interactive Media relates to the innovative use of visualisation and interactive technology as a means of communication across a wide range of applications, such as gaming, media and communication, art, geography, spatial 'mapping' and surveying, architecture, engineering, commerce, security, health, digital humanities and education. Virtual and augmented experiences, multi-touch interfaces, mobile devices, new ways of human-computer-interaction, consumer experience, and social networks means users can see, explore, and share relationships, experiences and digital culture in new ways. This major is designed to provide a fresh view on interactive media through the application of visualisation technologies in the information age, explores cyber securities and digital humanities. It provides students with the skills and insights to be able to use latest visualisation and interaction technologies and devices in their future profession or creative practise to visualise and design information rich interactive applications either as a single major in association with another discipline area.
Career Opportunities
Almost all career opportunities now engage with visualisation technologies to some extent, so this major is a valuable addition to studies in any discipline.
Major Overview Note
Students choosing this major within the Bachelor of Arts degree will also choose another major or an elective stream. Choosing a second major allows students to study in an additional discipline area. Choosing an elective stream allows students to undertake further study in the discipline of their first major or choose from a variety of units from around the University.
Major/Stream Entry and Completion Details
Students should complete Creative Image Communication (VISA1007) and Digital Media Management and Emerging New Technologies (MEDA1001) in their first year.
Major/Minor/Stream Organisation
Major/Stream Learning Outcomes
A graduate of this course can:
1. explain critical theories relating to visualisation technologies and other forms of multi-dimensional representation; understand and apply them appropriately across disciplines
2. apply critical thinking and creative approaches to respond to challenges and resolve issues in the visualisation of various forms of data an information and in their own discipline area
3. access, evaluate and synthesise appropriate information from both technological and discipline sources in order to realise effective visualisation and/or communication outcomes
4. reference visualisation technologies to discipline requirements in order to communicate ideas to a range of audiences across a variety of media and purposes
5. utilise visualisation technologies and apply them strategically to create effective multi-dimensional image-based materials
6. apply learning strategies to build on skills and understandings in order to adapt to continually changing discipline needs and technology
7. recognise the significance of global practice and application of visualisation technologies and be able to apply international standards and practices in their discipline practice
8. value the cultural and intercultural nature of digitally-based visualisation technologies and media and represent this knowledge at a personal and professional level
9. demonstrate professional behaviour and standards and work collaboratively to apply them in all aspects of developing and applying image-based activities to discipline requirements
Duration and availability
This major is available to international students studying in Australia on a study visa.
Course Structure | Hrs/Wk | Credit | |||
---|---|---|---|---|---|
Year 2 Semester 1 | |||||
ICTE2002 | v.1 | Human Computer Interfaces | 25.0 | ||
GRDE2010 | v.1 | Motion Graphics Design Introduction | 2.0 | 25.0 | |
OR | |||||
NETS2000 | v.1 | Web Media | 3.0 | 25.0 | |
50.0 | |||||
Year 2 Semester 2 | |||||
ICTE2000 | v.2 | Interactive, Virtual and Immersive Environments | 25.0 | ||
MEDA2002 | v.1 | Multi-Disciplinary Visualisation Technologies | 25.0 | ||
OR | |||||
ICTE2001 | v.1 | Programming for Visualisation Technologies | 25.0 | ||
50.0 | |||||
Year 3 Semester 1 | |||||
CWRI3012 | v.2 | Digital Humanities | 25.0 | ||
ICTE3001 | v.1 | Augmenting Reality | 25.0 | ||
OR | |||||
MEDA3000 | v.2 | Mobile, Locative and Ubiquitous Media | 25.0 | ||
50.0 | |||||
Year 3 Semester 2 | |||||
MEDA3001 | v.2 | Major Digital Humanities Project | 25.0 | ||
MEDA3002 | v.1 | Advanced Multi-Disciplinary Visualisation Technologies | 25.0 | ||
50.0 |
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International students
International students studying in Australia on a student visa can only study full-time and there are also specific entry requirements that must be met. As some information contained in this publication may not be applicable to international students, refer to international.curtin.edu.au for further information. Australian citizens, permanent residents and international students studying outside Australia may have the choice of full-time, part-time and external study, depending on course availability and in-country requirements.